Final Shot

Breakdown

Beauty

Details
Final Project for a Dynamics 1 course.
With a 3 week window to work on the final project, I wanted to reproduce a shot from the film Everything Everywhere All at Once (2022). About 6 days went towards set modeling, texturing, and lighting. Another 2 for the bagel seeds and curtains, done via an RBD Bullet and Vellum Cloth simulation respectively. And one final day for comp edits to pull it all together.
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Modeling, simulations, lighting, and rendering were done in Houdini.
Textured with Substance Painter.
Composited with Nuke.
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